Showing posts with label gui. Show all posts
Showing posts with label gui. Show all posts

Thursday, August 11, 2011

Speculating about Future Development Environments

This series of essays, making up a sort of ode to the command line, got me thinking again about the user interface we face everyday, our software development environments. Remember when you were a kid and spent time imagining the ideal car — it should be able to fly and transform into a submarine —, or the ideal house — it should have an underwater garage to park the plane-submarine-car? No? Perhaps I was a weird kid. But that's what this post is about, conceiving what would be my ideal programming environment.

I can't get into this subject without first discussing the big rift: editors versus IDEs. I have to say I'm not a member of either faction, I love vim, I get a kick of learning new tricks (did you know that if you accidentally delete something and lose a previously yanked text, you can get it back with "0p ?), but I'm also a happy user of modern IDEs. In fact, I don't know why we have these factions. I suspect the origin is in the name IDE, Integrated Development Environment. It suggests a large piece of software integrating lots of tools to be used in the making of software, stuff like stupid code generation wizards and the always dissatisfying WYSIWYG interface designers. This perspective isn't entirely misleading, but I think it fails to capture the most important aspect of IDEs: they are editors that understand the programming language being used. They analyse your code's with regard to syntax, semantics and type structure to be able to realise feats such as jumping from a call to a definition site, changing a symbol definition and all it's uses, listing all lines of code that call a certain method/function, etc.

I see absolutely no reason why any programmer would forgo these abilities, but I see why many avoid current IDEs. The user interface is a mess of toolbars, menus, tabs, docked windows, popup windows of different sorts and gargantuan settings dialogs. Only after some time spent living in these strange environments one is expected to reap the benefits of working with a smart editor. In a way, the current crop of IDEs reminds me of the web just before Google appeared. To try to find anything with the search engines of the time was a guarantee of wasted time and probable frustration. The situation was so bleak that most of those search engines gave up on being starting points for the web and were becoming "portals", so users could stand a chance of finding what they were looking for within the sections and categories and subcategories of specifically produced pieces of information. Then came Google, with the right technology to extract relevance from the same sea of data everyone else was floundering on.

Aside from the immensely better ranking of search results, another striking difference was Google's minimalistic approach to user interfaces, showing little more than a search box and a list of results. That's where I'd start my ideal environment, a visually simple application to help the programmer focus on reading and writing code. Reading and writing code, not just text, and to be able to help with that, the application would need the code navigation and refactoring tools found in today's IDEs. The question then is, can this be done without all the cruft?

I think it can, and the way to do it is the same Google took to beat the competition: relevance and minimalism. All the housekeeping functionality we are accustomed to in current IDEs should be cast aside the in favor of a search centric interface. And there is plenty of housekeeping to get rid of: modules, windows, tabs, workspaces, perspectives, views, projects, buffers, editors, etc... As I envision it, a minimum productive environment would consist of a few tiled panes for editing code, with no tabs. The last part deserves a little explaining. The purpose of tabs is to show the currently opened files. My thinking is that whether a file is currently open or closed should be an implementation detail invisible to users. In order for this to work well, changes in files should be continuously saved and we should have access to a full version history (this is an old idea that is being picked up in Apple's latest OS).

As the ubiquitous file-tree view would be gone, all navigation would be done either directly — following a reference in a source file — or via search. The key to make this work is to go to extra lengths to perfect search relevance, perhaps taking contextual clues enriched by the abstract model of the code. For instance, a recently opened file that is close in the call graph to the file currently being edited would spring to the top of the results.

This minimalism isn't just an exercise in modernistic aesthetics; the problems caused by the litany of housekeeping features go beyond visual clutter. Each of those features generate work for the user, who has to spend time organising his environment and then remember where everything is. This is the kind of work we should delegate to computers, the user needs to deal only with the content he is currently working on and ask the environment for what he needs next. Don Norman makes a much better argument than I ever could for search based user interfaces in his column for the CACM.

Ok, so much for editing. What about the rest of the services of a modern IDE? Stuff like version-control integration, build systems, debuggers, test runners, console runners, diagram editors, kitchen-sink explorers, etc. My answer is that while many of these tools benefit from graphical user interfaces, they don't necessarily need to be in the same application as the editor. Some of them could maybe reuse some code from the IDE, but there is no need for them to share window space with the code.

So ends my wish-list for a future development environment, a fitting time to restate this is not a prediction, as I see no movement in this direction. Quite the opposite, actually, as most IDEs keep sprawling in ever larger feature matrices.


Thursday, August 03, 2006

Model View Confusion

The development community is a strange beast. And I'm not talking about hitchhiker's jokes and D&D tournaments. The strangeness I'm referring to is that many of the most talked about concepts are used in ways that differ a lot from their original, intended, meanings. Many patterns fall in this category, but one is specially abused: MVC. This is one of the first TLA's a java developer learns on his first days in the craft. By "learn", I really mean "kinda sorta knows that it has something to do with that Struts crap".

I was in that exact position a few years ago (crazy coincidence, innit?). After a few hours of wikistumbling through c2.com, I got considerably more confused. The next step I took was to chase down a copy of the first published description. Google wasn't my friend in this process* and I had to resort to the old-fashioned route of requesting a loan from some - the only one, in fact - college library that had the aug/1988 copy of the Journal of Object Oriented Programming. I only half-understood it because at the time I wasn't conversant in Smalltalk. But I undestood enough to see that MVC was somewhat different from what the Java guys talked about.

One big difference is that Smalltalk-80 was self-hosted - it was it's own operating system**. This meant that input device processing was a responsability of objects. And that, my little friends, is how the Controller came to be. Quoting the paper:
In particular, controllers coordinate the models and views with the input devices and handles scheduling tasks. (...) Class Controller does include default scheduling behaviour...
What motivated me to write this entry was Fowler's superb article on GUI architectures. In there you'll find a thorough discussion on MVC and its subsequent variants. It will be a chapter on the upcoming second volume of his Patterns of Enterprise Application Architecture.




* Of course, now the bastard is online here.

** This control obsession can be seen still today, just look at Squeak's UI and fondly remember the glorious Win3.1 days...